SUN FORGE

Feature Showcase

Downloading
  1. Download the scene
  2. Start the graphics
  3. Light the scene in every style

WASD Move Mouse Aim Click Fire Right-click Glowing bolt

Playable demo

Feature Showcase

A forest camp of sprites baked from 3D and lit in real time. Play it in your browser.

Checking this browser

Checking this browser

  • Keyboard and mouse
  • Desktop browser

Coming soon to the Unity Asset Store

What differs on the web

In your browser

What differs on the web

The web demo is the same scene as the sample you open in Unity, with the limits a browser sets.

  • Loading

    The first visit downloads the whole scene, and your browser keeps it for the next. Starting can take a minute while the browser prepares the lighting for every style, so switching styles later does not stop the scene.
  • First changes

    The first time you try some settings, such as night or a debug texture, the scene can pause for a few seconds while the browser prepares them.
  • Lighting

    Metal surfaces do not reflect the pools of light that lamps cast on the ground, and those pools do not light standing sprites.
  • Speed

    A browser runs the scene on one thread, so it draws fewer frames than a game you build for Windows.
  • Editor tools

    In Unity, the panel also saves a style you tuned and opens the settings that baked each asset. The web demo leaves them out.
  • Devices

    The demo needs a desktop browser with a keyboard and mouse. A phone or tablet may run out of memory.

The full showcase comes with Sun Forge

Sun Forge, coming soon to the Unity Asset Store, includes the Sun Forge Showcase package with this scene as its sample. In Unity, choose Tools > Sun Forge > Open Showcase. There the scene comes with the 3D models and presets its art was baked from, so you can change a preset and bake again.

What you are playing

Baked from 3D, lit like 3D

Every character, prop and effect in this scene, and the meadow under them, is Sun Forge bake output: sprites baked from 3D models and particle systems, with normal, mask and height textures beside the color. Only the grass over the meadow and the wisps at night are drawn by scripts. Sun Forge 2D Lighting reads those textures, so the sun, the campfire and the lights at night fall on each sprite as they would on its model.

  • Sun Direction

    Turn the dial on the panel. Every sprite lights from the new angle, with no new bake.
  • Style

    Switch between Regular, Cinematic and Flat: the same sprites, shaded three ways.
  • Debug Texture

    Show the normal, mask and height textures the lighting reads.
  • Browse Assets

    Open a gallery of every asset in the scene, with the 3D model it was baked from.

WebGPU and WebGL 2

Two ways to draw the same scene

Both buttons start the same build, so you download it once and can try both. The scene, its lighting and its frame rate are the same on each.

WebGPUWebGL 2
Tested inChrome and Edge on Windows. Other browsers with WebGPU are not yet tested.Chrome, Edge and Firefox on Windows. Other browsers with WebGL 2 are not yet tested.
First visitStarts in about half the timeTakes longer to start
Later visitsNothing downloads againNothing downloads again, and Chrome keeps the prepared lighting, so it starts sooner
In your own gameUnity 6.6Unity 6.3 LTS or Unity 6.6

Platforms

Windows, Android and the web

A bake writes ordinary Unity sprites, sprite atlases, animation clips and prefabs. The showcase built from them runs as:

  • A Windows game

    Direct3D 12
  • An Android app

    Vulkan and OpenGL ES 3
  • This web page

    WebGPU and WebGL 2

Sun Forge works in Unity 6.3 LTS and Unity 6.6, with URP.

Controls

Hold the camp

Skeletons rise at the treeline and close in on the knight. Turn on Gameplay on the panel and more rise after dark. Hover any panel control to see what it does.

WASD or arrow keys
Move the knight
Mouse
Aim
Left-click or Space
Fire a bolt. Hold to keep firing.
Right-click
Fire a glowing bolt
Esc
Close the Asset Guide